![]() ![]() If you got a group that's used to and comfortable with Foundry don't change, but for me we had just started playing after quarantine forced us online so I figured "eh Fuck it, let's give it a go. As a free option I think it's great, however I liked Foundry cause at the time Roll20 didn't have good system's in place for line of sight and fog of war and some of the character creation stuff was weird. With the amount of D&DBeyond content I already own, I figured I would just continue with Roll20 until that is unveiled and see if it ends up being more convenient (drag and drop creatures, a fully fleshed out encounter builder, etc).įair enough and not to say Roll20's not a good option. When WotC bought D&DBeyond, it became clear they were working on their own VTT platform. Honestly Roll20 does what I need it to do. ![]() I seriously looked at switching over to Foundry, but was holding off because I didn't want to make my players learn a whole different platform again. I've also been pleased with the Roll20 API script for importing Dungeon Alchemist maps with walls and dynamic lighting intact. I find the 5e support works decently well (much better than it did when I tried it with 4E), and most of my players use the Beyond20 browser extension with D&DBeyond. ![]() My group switched to 5E and we kept using FG for awhile, but when FG Classic was deprecated in favor of FG Unity, we made the switch to Roll20. I used to use Fantasy Grounds back in the days of D&D 4E (since there was a utility to easily scrape all the 4E content from WotC's online tools into Fantasy Grounds modules, which made running it really easy). ![]()
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